Make "PSUserConfig.txt" file
# Use WinTab
UseSystemStylus 0
Save this file
C:\Users\[User Name]\AppData\Roaming\Adobe\[Photoshop Version]\[Photoshop Version Settings]\
Restart Photoshop
Make "PSUserConfig.txt" file
# Use WinTab
UseSystemStylus 0
Save this file
C:\Users\[User Name]\AppData\Roaming\Adobe\[Photoshop Version]\[Photoshop Version Settings]\
Restart Photoshop
Sublime text setting for Houdini external editor
open this file in a text editor
C:\Users\##myID##\OneDrive\Documents\houdini17.5\houdini.env
#EXTERNAL EDITOR
VISUAL = "C:\Program Files\Sublime Text 3\sublime_text.exe"
It's for Windows 10 set-up.
Fluid Source node on Houdini 17
the operator was hidden because there is a new workflow in 17.
Open a hscript textport and execute then you will have it in the tab menu:
opunhide Sop fluidsource
Install python 2.7 1st. Download from python.org
download "get-pip.py" file
get-pip.py this file has to be in the folder "C:\Python27>".
Do this on CMD
C:\Python27>python.exe get-pip.py
Installing psutil
Do this on CMD
C:\Python27>python.exe -m pip install psutil
Landscape size
Unreal Engine requires very specific sizes for its landscapes, as they are broken up in sections and components for LOD /optimization purposes. The recommended sizes are:
8129 x 8129
4033 x 4033
2017 x 2017
1009 x1009
505 x 505
253 x 253
127 x 127
Houdini Curve modifier with VEX
f@gradient = (float)@ptnum / (float)(@numpt-1);
@Cd = @gradient;
@P.y += chramp("shape", @gradient);
Set the vex script on the Attribute Wrangle node and click the button as number 2, then the bottom part should become up.
Use as a curve node and it would work well.
HDA Type properties/Extra Files
And Add files
After this save this HDA file
opdef:..?mountain_001.bgeo
This is how to use the embedded file as a file node.
You can find this on the Houdini document about the HDA.
Blender EEVEE working progress
Zbrush Rock sculpture modeling high polygon
Zbrush Rock sculpture modeling low polygon
Apple color map, painted in Substance Painter
Rock color map, painted in Substance Painter
Rock Normal map, Extracted with xNormal and Substance Painter
Rock Roughness map, Extracted with xNormal and Substance Painter
Apple model shading network in Blender for EEVEE Render
Rock model shading network in Blender for EEVEE Render