Photoshop Wacom Tablet Penpresure is not working

Tutorial / 16 August 2020

Make "PSUserConfig.txt" file


# Use WinTab

UseSystemStylus 0



Save this file

C:\Users\[User Name]\AppData\Roaming\Adobe\[Photoshop Version]\[Photoshop Version Settings]\


Restart Photoshop


Sublime text setting for Houdini external editor

General / 17 January 2020

Sublime text setting for Houdini external editor

open this file in a text editor

C:\Users\##myID##\OneDrive\Documents\houdini17.5\houdini.env


#EXTERNAL EDITOR

VISUAL = "C:\Program Files\Sublime Text 3\sublime_text.exe"


It's for Windows 10 set-up.

Fluid Source node on Houdini 17

General / 17 January 2020

Fluid Source node on Houdini 17

the operator was hidden because there is a new workflow in 17.
Open a hscript textport and execute then you will have it in the tab menu:

opunhide Sop fluidsource

Python, Pip install on windows

Tutorial / 01 January 2020

Install python 2.7 1st. Download from python.org

download "get-pip.py" file

get-pip.py this file has to be in the folder "C:\Python27>".

Do this on CMD

C:\Python27>python.exe get-pip.py


Installing psutil

Do this on CMD

C:\Python27>python.exe -m pip install psutil


Landscape size Unreal, Houdini

Work In Progress / 04 November 2019

Landscape size

Unreal Engine requires very specific sizes for its landscapes, as they are broken up in sections and components for LOD /optimization purposes. The recommended sizes are:


8129 x 8129

4033 x 4033

2017 x 2017

1009 x1009

505 x 505

253 x 253

127 x 127


http://www.sidefx.com/docs/unreal/_landscapes.html 

Add normal to X direction on Houdini

Work In Progress / 26 October 2019

Add normal to X direction on Houdini

@N={1,0,0}


Have to check the Attribute N


Houdini Curve modifier with VEX

Work In Progress / 26 October 2019

Houdini Curve modifier with VEX


f@gradient = (float)@ptnum / (float)(@numpt-1);

@Cd = @gradient;

@P.y += chramp("shape", @gradient);




Set the vex script on the Attribute Wrangle node and click the button as number 2, then the bottom part should become up.

Use as a curve node and it would work well.



Houdini Curve Gradient VEX

Work In Progress / 26 October 2019

Houdini Curve Gradient VEX


f@gradient = (float)@ptnum / (float)(@numpt-1);

@Cd = @gradient;




Embed file to HDA on houdini

Work In Progress / 25 October 2019

HDA Type properties/Extra Files 

And Add files

After this save this HDA file 




opdef:..?mountain_001.bgeo


This is how to use the embedded file as a file node. 


You can find this on the Houdini document about the HDA.


Blender EEVEE working progress

Work In Progress / 22 October 2019

Blender EEVEE working progress

Render in Blender EEVEE
Render in Blender EEVEE

Render in Blender EEVEE
Render in Blender EEVEE
Render in Blender EEVEE

Zbrush Rock sculpture modeling high polygon

Zbrush Rock sculpture modeling low polygon

Apple color map, painted in Substance Painter

Rock color map, painted in Substance Painter

Rock Normal map, Extracted with xNormal and Substance Painter

Rock Roughness map, Extracted with xNormal and Substance Painter

Apple model shading network in Blender for EEVEE Render

Rock model shading network in Blender for EEVEE Render