Race Track with Houdini Engine and Unreal (Procedural modeling from Houdini to Unreal engine 4)
Chris injae choi racing track houdini 01

Unreal Engine Capture

Chris injae choi racing track houdini 03

Unreal Engine Capture

Chris injae choi racing track houdini 02

Unreal Engine Capture

Chris injae choi racing track houdini 04

Unreal Engine Capture

Chris injae choi racing track houdini 05

Unreal Engine Capture

Chris injae choi racing track houdini 06

Unreal Engine Capture

Chris injae choi racing track houdini 07

Unreal Engine Capture

Chris injae choi racing track houdini 08

Unreal Engine Capture

Chris injae choi racing track houdini 09

Unreal Engine Capture

Chris injae choi racing track houdini 10

Unreal Engine Capture

Chris injae choi racing track houdini02

Houdini working screen

Chris injae choi racing track houdini01

Houdini Nodes

Chris injae choi racing track unrealscreen06

HDA file interface in Unreal Engine

Chris injae choi racing track unrealscreen04

Grass in unreal engine

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Grass shader node in unreal engine

Chris injae choi racing track unrealscreen02

Landscape shader node in unreal engine

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Tree in unreal engine

Chris injae choi racing track unrealscreen01

HDA file interface in Unreal Engine

Race Track with Houdini Engine and Unreal (Procedural modeling from Houdini to Unreal engine 4)

Race Track with Houdini Engine and Unreal
Procedural modeling from Houdini to Unreal engine 4
Procedure system made on Houdini and export to Unreal engine.
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